						  .

	  -         .
         .
    :
rem	-  ,  
Weapon - 
Ammo - 
Explosive - 
Armour - , 
Item -  


	        .
	
	 :

ItemNum -   ,     

Description -     ,   

ItemClass1 -   .    .
  87654321
 :
1 -  (IC_NONE)
2 -   (IC_GUN)
3 -  (IC_BLADE)
4 -   (IC_THROWING_KNIFE)
5 - ,  (IC_LAUNCHER)
6 -  (IC_TENTACLES)
7 -   (IC_THROWN)
8 -     (IC_PUNCH)

ItemClass2 -   .    .
  87654321
 :
1 -  (IC_GRENADE)
2 -  (IC_BOMB)
3 -  (IC_AMMO)
4 -  (IC_ARMOUR)
5 -  (IC_MEDKIT)
6 -  (IC_KIT)
7 - ,  (IC_APPLIABLE)
8 -    (IC_FACE)

ItemClass3 -   .    .
  87654321
 :
1 -  (IC_KEY)

ItemClass4 -   .    .
  87654321
 :
5 -   (IC_MISC)
6 -  (IC_MONEY)

ClassIndex -       .   .

Cursor -     .
0 INVALIDCURS
1 QUESTCURS
2 PUNCHCURS
3 TARGETCURS
4 KNIFECURS
5 AIDCURS
6 TOSSCURS
8 MINECURS
9 LPICKCURS
10 MDETECTCURS
11 CROWBARCURS
12 SURVCAMCURS
13 CAMERACURS
14 KEYCUR
15 SAWCURS
16 WIRECUTCURS
17 REMOTECURS
18 BOMBCURS // ( only calculated, not set item table )
19 REPAIRCURS
20 TRAJECTORYCURS
21 JARCURS
22 TINCANCURS
23 REFUELCURS

SoundType -  .

GraphicType -      .
0 - gunXX.sti, mdguns.sti, smguns.sti
1 - p1itemXX.sti, mdp1items.sti, smp1items.sti
2 - p2itemXX.sti, mdp2items.sti, smp2items.sti
3 - p3itemXX.sti, mdp3items.sti, smp3items.sti

GraphicNum -        XX  gunXX, p1itemXX  .

Weight -     .  255 = 25,5 

PerPocket -  ,   .
0 -  1       
1 -    
2...8 -        

Price - .  65535.

Coolness -        . (0...9)

Reliability -  -4...4.  ,  .

RepairEase -  -4...4.  ,   .

Flags1 -  .    .
  87654321
 :
1 - ITEM_DAMAGEABLE		// replaces candamage
2 - ITEM_REPAIRABLE		// replaces canrepair
3 - ITEM_WATER_DAMAGES	// replaces waterdamage
4 - ITEM_METAL			// replaces metal
5 - ITEM_SINKS			// replaces sinkable
6 - ITEM_SHOW_STATUS	// replaces seemeter
7 - ITEM_HIDDEN_ADDON	// for attachers/merges, hidden
8 - ITEM_TWO_HANDED		// needs two hands

Flags2 -  .    .
  87654321
 :
1 - ITEM_NOT_BUYABLE			// can't be found for sale
2 - ITEM_ATTACHMENT				// item is an attachment for something
3 - ITEM_BIGGUNLIST				// item only belongs in the "big gun list"
4 - ITEM_NOT_EDITOR				// item should not be placed via the editor
5 - ITEM_DEFAULT_UNDROPPABLE	// item defaults to undroppable
6 - ITEM_UNAERODYNAMIC			// item is terrible for throwing
7 - ITEM_ELECTRONIC				// item is electronic for repair (etc) purposes
8 - ITEM_INSEPARABLE			// item is a PERMANENT attachment

Color -       .
17 BROWNVEST
18 greyVEST
19 GREENVEST
20 JEANVEST
21 REDVEST
22 BLUEVEST
23 YELLOWVEST
24 WHITEVEST
25 BLACKSHIRT
26 GYELLOWSHIRT
27 PURPLESHIRT

7  GREENPANTS
8  JEANPANTS
9  TANPANTS
10 BLACKPANTS
11 BLUEPANTS
12 BEIGEPANTS

RangeBonus -    ( )  .     ( %)    .

RecoveryThreshold -    ,    .

Attach1...Attach8 -   ,     .

BR_NEW -        .

BR_USED -        /.


	   (Weapon).

WeaponClass -  .
0 -   (NOGUNCLASS)
1 -  (HANDGUNCLASS)
2 - - (SMGCLASS)
3 -  (RIFLECLASS)
4 -  (MGCLASS)
5 -  (SHOTGUNCLASS)
6 -  (KNIFECLASS)
7 -  (MONSTERCLASS)

WeaponType -  .   .
0 -   (NOT_GUN)
1 -  (GUN_PISTOL)
2 -   (GUN_M_PISTOL)
3 - - (GUN_SMG)
4 - ,  (GUN_RIFLE)
5 -   (GUN_SN_RIFLE)
6 - ,   (GUN_AS_RIFLE)
7 -  (GUN_LMG)
8 - ,  (GUN_SHOTGUN)

Calibre -  .   Calibre  (Ammo).

ReadyTime -   / .

ShotsPer4Turns -      .   = 90/ShotsPer4Turns

ShotsPerBurst -     .

BurstPenalty -      .

BurstAP -           

BurstHitStart -   ,     BurstPenalty

BulletSpeed -    .   ,  .

Impact -        .

Deadliness - "" .    AI     ,  ,   -.

HeatCap -   0...4.       . 
  ,   ,    . 0 -   .
 
MagSize -   .

Range -     .     10.

AttackVolume -   (  ).

HitVolume -    ,   (  ).

ReloadSound -       .       Wedit.

LocknLoadSound  -      .       Wedit.

IntAttach1...IntAttach4 -    ()  ().

FireSndString -               .

BR WeaponROF -   .    .

RoomTurn -         


	   (Ammo).

Calibre -     Calibre  (Weapon)

MagSize -  .

AmmoType -  .
0 - 
1 - 
2 - 
3 -  
4 - 
5 -    -6
6 -    -6
7 -	  
8 -    12,7
9 - 
10 - 
11 - 


	   (Explosive).

Type -     .
0 - 
1 - 
2 -  
3 -  
4 - 
5 -  
6 - 
7 -  

Damage -   .      .

StunDamage -    ().

Radius -    .

Volume -  (  ).

Volatility -   .

AnimationID -   .
0 - NO_BLAST
1 - BLAST_1
2 - BLAST_2
3 - BLAST_3
4 - STUN_BLAST
5 - WATER_BLAST
6 - TARGAS_EXP
7 - SMOKE_EXP
8 - MUSTARD_EXP

Shrapnel -    

ShrapnelImpact -     

ShrapnelRadius -   


	   (Armour).

ArmourClass -  .
0 - 
1 - 
2 - 
3 -  
4 -  ,  

Protection -        .

DegradePercent -   .   ,   .


		    ().
		  AttachInfo

Index -    .

Item -    .

ItemClass1...ItemClass4 -  ItemClass1...ItemClass4   ,    

AttachSkillCheck -  .
0 - NO_CHECK
3 - ATTACHING_DETONATOR_CHECK
4 - ATTACHING_REMOTE_DETONATOR_CHECK
13 - ATTACHING_SPECIAL_ITEM_CHECK
14 - ATTACHING_SPECIAL_ELECTRONIC_ITEM_CHECK

AttachSkillCheckMod -      .


		   .
		  CompFaceItems

Index -    .

Item1, Item2 -    ,   .


		  .
		  Merge

Index -    .

first item -    

second item -    

resulting item -   -

merge type -  
0 - DESTRUCTION,
1 - COMBINE_POINTS,
2 - TREAT_ARMOUR,
3 - EXPLOSIVE,
4 - EASY_MERGE,
5 - ELECTRONIC_MERGE


		   .
		  ComboMerge

Index -    .

base item -   

attach 1 -   

attach 2 -   

result -   -

 attach 1  attach 2         base item.

		       .
		  GunChoice
Class -  
1 - ADMIN
2 - ELITE
3 - ARMY
4 - GREEN_MILITIA
5 - REG_MILITIA
6 - ELITE_MILITIA

Index -    .   .

Choices -    ItemNo

ItemNo1...ItemNo5 -   


		  .
		  AmmoCaliber

Index -      Caliber     

CaliberName -  .


		  .
		  Tony, Devin, Franz, Keith, Sam, Jake, Howard, Gabby, Micky

Index -    .

Item -   .     -1

OptimalNumber -    . 0 -  .

		 "" 
		  HotItem

Index -    .

Item -   ,       Alt+1...Alt+5.
